This unit applies to concept artists, games designers, games programmers, animators and other personnel working in the game development industry.
This unit describes the performance outcomes, skills and knowledge required to use simple modelling for animation.
You may want to include more information here about the target group and the purpose of the assessments (eg formative, summative, recognition)
Prerequisites
Not applicable.
Employability Skills
This unit contains employability skills.
Evidence Required
List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
The evidence guide provides advice on assessment and must be read in conjunction with the performance criteria, required skills and knowledge, range statement and the Assessment Guidelines for the Training Package.
Overview of assessment
Critical aspects for assessment and evidence required to demonstrate competency in this unit
Evidence of the ability to:
create digital animated sequences of a model that:
demonstrate the principles of simple model animation, basic screen, visual design and communication
meet the technical requirements of specific platforms
satisfy the design brief and client requirements
meet production deadlines.
Context of and specific resources for assessment
Assessment must ensure access to:
computer hardware, software, games engines and file storage
copyright and intellectual property legislation
OHS legislation and enterprise policy
appropriate learning and assessment support when required
modified equipment for people with special needs.
Method of assessment
A range of assessment methods should be used to assess practical skills and knowledge. The following examples are appropriate for this unit:
evaluation of work samples or simulated workplace activities
verbal or written questioning of issues and challenges that arise in the context of creating simple models for digital animations
evaluation of a digital animated sequence of a model.
Guidance information for assessment
Holistic assessment with other units relevant to the industry sector, workplace and job role is recommended, where appropriate.
Assessment processes and techniques must be culturally appropriate, and suitable to the communication skill level, language, literacy and numeracy capacity of the candidate and the work being performed.
Indigenous people and other people from a non-English speaking background may need additional support.
In cases where practical assessment is used it should be combined with targeted questioning to assess required knowledge.
Submission Requirements
List each assessment task's title, type (eg project, observation/demonstration, essay, assingnment, checklist) and due date here
Assessment task 1: [title] Due date:
(add new lines for each of the assessment tasks)
Assessment Tasks
Copy and paste from the following data to produce each assessment task. Write these in plain English and spell out how, when and where the task is to be carried out, under what conditions, and what resources are needed. Include guidelines about how well the candidate has to perform a task for it to be judged satisfactory.
Required skills
communication, teamwork and literacy skills to:
complete workplace documentation
interpret and clarify written or verbal instructions
respond constructively to feedback received from other team members
work as a member of a production team, both independently on assignment and under direction
conceptual and creative skills to:
generate feasible ideas for animated sequences of models
maintain design integrity
produce convincing animations incorporating movement and timing
self-management and planning skills to:
meet deadlines
prioritise work tasks
seek expert assistance when problems arise
technical skills to:
apply the principles of basic screen, visual design and communication to produce animated sequences of models
manage files and directories using standard naming conventions and version control protocols
output animated sequences in appropriate file formats for a range of delivery platforms
use industry-current animation software to develop digitally animated sequences.
Required knowledge
basic digital animation techniques
basic screen principles
basic knowledge of the stages in the production process from initial design through to finished product
features of a range of delivery platforms
issues and challenges that arise in the context of creating simple models for digital animations
OHS standards as they relate to working for periods of time on computers
principles of animation
principles of visual design and communication
roles and responsibilities of project team members in the relevant industry sector.
The range statement relates to the unit of competency as a whole. It allows for different work environments and situations that may affect performance. Bold italicised wording, if used in the performance criteria, is detailed below. Essential operating conditions that may be present with training and assessment (depending on the work situation, needs of the candidate, accessibility of the item, and local industry and regional contexts) may also be included.
Animation may include:
basic games
buttons
characters
elements
illustrations
logos
models
morphs or blend shapes
panoramas
puzzles
simulated sequences
text
titles and credits.
Design specifications may include:
characters and objects
delivery platform
hardware specifications, including memory size (RAM)
key frames
media form
objects
operating system
output file format
output file size
references
samples
script
storyboard
technical specifications, including
version control protocols.
Relevant personnel may include:
animation director
audio asset creator
director
graphic artist or designer
instructional designer
lead animator
matte painter
modeller
producer
system support personnel
other technical and specialist personnel.
Production documentation may include:
animatics
brief
storyboard
technical specifications.
Animation techniques may include:
acceleration and deceleration
audio integration
dynamic simulation
hierarchies
hinges and pivot points
hybrid method
key frames
layered animation
looping backgrounds
morphing or object exaggeration
motion capture
motion paths
pose to pose animation
registration points
rotation
scripted animation
speed or motion blur
straight-ahead animation.
Modelling techniques may include:
NURBS
polygonal
primitives
sculpt
splines and patches.
File format may include:
AAS
ACT
ANI
ANM
ANS
AVI
AWA
AWM
CEL
CFT
CMV
DIR or DCR
FLA or SWF
FLC
FLI
FLX
GIF
HTML
IFF
JPEG
LWOB
M3D
MMM
MOV
MPEG
MWF
PNG
QTVR
SEC
TIFF
VAN
VUE.
Delivery platform may include:
CD
DVD
film
games console
internet
kiosk
mobile phone or device
personal digital assistant (PDA)
video.
Factors may include:
budget
purpose of animation
resources
target audience
time lines.
Design techniques may include:
digitally-generated illustrations of objects and characters
freehand sketches
fully rendered hand-drawn illustrations
story trees
storyboards.
Animation software may include:
3-D Studio Max
Cinema 4D
Houdini
Lightwave
Maya
Motionbuilder
Soft Image, e.g. XSI.
Audio assets may include:
music
narration
sound effects.
Animation principles may include:
anticipation
asymmetry in body and facial poses
balanced poses
exaggeration
movement in arcs
overlapping actions and follow-through
pacing or timing
secondary actions
singularity of message
squash and stretch
staging
strong silhouette in poses
weight.
Screen principles may include:
camera techniques
editing, including basic transitions
framing
lighting
montage
narrative
story-telling
style or genre.
Visual design principles may include:
balance
composition
emphasis
movement
perspective
proportion
scale
unity.
Communication principles may include:
communicating the message
conveying meaning
meeting audience requirements
using functional components.
Copy and paste from the following performance criteria to create an observation checklist for each task. When you have finished writing your assessment tool every one of these must have been addressed, preferably several times in a variety of contexts. To ensure this occurs download the assessment matrix for the unit; enter each assessment task as a column header and place check marks against each performance criteria that task addresses.
Observation Checklist
Tasks to be observed according to workplace/college/TAFE policy and procedures, relevant legislation and Codes of Practice
Yes
No
Comments/feedback
Clarify animation requirements and design specifications for the model, in consultation with relevant personnel and according to production documentation
Examine the most appropriate animation techniques for the animation to determine which modelling techniques to use
Identify the file format and delivery platform for animated sequences
Identify factors that may influence animation design approach
Clarify work flow sequences, in consultation with relevant personnel, to ensure that production schedule deadlines are met
Research animations, artworks and other creative sources that may inspire visual design ideas
Generate a range of animation ideas that are technically feasible, respond to briefs and provide creative solutions to all design issues
Present animation ideas to relevant personnel using appropriate design techniques
Adjust approach to incorporate feedback and agree on final design concepts
Discuss and select animation software with relevant personnel to ensure that animated sequences of the model meet specified outcomes
Analyse audio assets supplied for animations as required
Create animations of models using animation and modelling techniques to suit design requirements
Apply basic animation principles, screen principles, visual design principles and communication principles
Apply real world camera techniques to virtual cameras used in animation
Render completed animated sequences
Save and store animated sequences using appropriate output file formats, standard naming conventions and version control protocols
Present animated sequences of simple models to relevant personnel for evaluation by agreed deadlines
Review animated sequences to assess creative solutions to design briefs, appropriateness to users or audience, and technical feasibility
Discuss and confirm with relevant personnel additional requirements or modifications and complete changes as required
Forms
Assessment Cover Sheet
ICAGAM418A - Use simple modelling for animation
Assessment task 1: [title]
Student name:
Student ID:
I declare that the assessment tasks submitted for this unit are my own work.
Student signature:
Result: Competent Not yet competent
Feedback to student
Assessor name:
Signature:
Date:
Assessment Record Sheet
ICAGAM418A - Use simple modelling for animation
Student name:
Student ID:
Assessment task 1: [title] Result: Competent Not yet competent
(add lines for each task)
Feedback to student:
Overall assessment result: Competent Not yet competent